29.4.09

Futbol Arena

This was the project that I worked when I entered Céidot. It is a multiplayer soccer game. Every player has a team and player can purchase cloths for his team, train it and improve it with XPs that earned from every match. But the project was cancelled.

Graphic engine is Ogre. Everything was done in Max and oFusion plug-in was used for exporting. Also ShaderFX plug-in was used for some shader work.

Here are screenshots (from pre-alpha stage, concept arts by Tamer Karataş):

Factory Arena
This is the first arena I made.





Beach Arena



Atron Arena





Dome Arena






Harbour Arena
This was made by another artist but after he left we decided to change it.
About 80% of it was changed.



Céidot Arena
This was changed like Harbour Arena.
About 40% of it was changed.



5.4.09

Test Project for Céidot

This is the test project that I made for Céidot.

They wanted me to make an arena that contains a futsal pitch. They said there is no limitation on concept, do whatever you want. They just gave poly and texture limits. So I decided to make something unusual, something different from what I made before. I already made a city environment, an helicopter etc. What I didn't made before (except some experimentations) were organic like things. So I decided to make sculptures to show my abilities about max-mudbox workflow and normal mapping.
To make the level more intresting, I made it under the sea. It's not a great level but it shows my modeling and texturing abilities well enough I think.

Anyway here are the renders:







Also I made a lightmap for the level. I used Max' Metal Bump 9 shader but didn't able to show all models' shaders at same time (some strange triangles appear) so I have to isolate model from the scene to show it with DX shader.

By the way, used programs are 3ds Max, Photoshop, Mudbox and Crazy Bump. I used photos as resource for textures, mainly. I took more than 250 photos for this. Every surface has at least diffuse and normal map.

Sculpture 1

Base mesh



Mudbox


New mesh (retopology) based on Mudbox model


Final model with diffuse, specular, normal and cube map


Sculpture 2

Same process is done for this one. It's not as detailed as the first one so nothing special, here is the final model with DX shader.


Throne

HighRes mesh (Leather parts are done in Mudbox)


Final model


Other Models

Grandstand


Some low and high res. meshes with final models


Balcony


Walls


Submarine

HighRes mesh


Final model



NPC

LowRes NPC models with only diffuse texture


Parallax Mapping

I used Ben Cloward's offset mapping shader for this. Here are same models and textures with normal mapping and parallax mapping.





So, that's all. :)

4.3.09

Tirido @ Céidot

Well, this is not a portfolio entry but very important news for me. I finished university and took a job as an artist and level designer at Céidot Game Studios :)

Thanks to my family, my pals Serkan and Hakan. Without their help and support I wouldn't be here.

The company is in Ankara so I moved to Ankara from Izmir. I can't add my works here for now, maybe after the game is released.



9.1.08

Animations of School Projects

Tribometer (10.2008)

I made this video for my theacher. He wanted me to make an animation to introduce this machine on university's lab web site.

This machine measures surface properties of materials in different contitions.



Thesis Experiment (06.2008)


Purpose of the thesis was depositing calcium phosphate compounds on 316L stainless steel by galvanostatic electrochemical deposition method, then analyzing the morphology and chemical characterization of coatings. These metals will be used as an implant in human body. Even stainless steel can corrode in human body. Therefore we made these coatings to give strength against corrosion and good biocompatibility to metal.Slayt 3

Thanks to my pal, Hakan Tansug. Without his help and support, I couldn't complate this thesis.



Shock Absorber
(01.2008)

I made this animation for a presentation of a group project. We designed shock absorber's piston for design and material selection lesson.

The car model was downloaded from Area3D creative lab. I modeled the shock absorber, tire connections and basic chasis. It's not 100% technically correct, just for demostrate how shock absorber connects to chasis, tire and other parts of the suspension system.


For high res version click here (download managers may not work, size: 8,5 MB, requires Xvid codec)

23.12.07

Lake Mansions (Göl Konakları)


Another architectural job for RTA.

This scene was a challenge for me and my computer because it was very big (almost 3,5 million polygons). At the end of the project, I had to upgrate my system to 4GB RAM and Windows Vista 64bit to render it because 2GB RAM wasn't enough.

So, it was a little bit hard and long process but fortunately I finished it before the deadline at 3.00 (morning). Thanks to Windows Vista x64 (wow, I didn't imagine I could even say that :P ).


Exterior animation



24.11.07

My Parent's Kitchen

This is my parent's kitchen. I measured every part of it and recreated in Max. I changed (I put an LCD instead of CRT :) ) and added a few things but almost 95% is original.