I'm studying on metallurgy and material engineering at Dokuz Eylul University. But I always want to learn 3D. Post production of movies, especially game development are always in my interest. I love playing games, mostly FPS and action games. So why didn't I study on these? In my country, if you have interests like these, you have to develop yourself by your own. Things started to change now but not much.
These are my first 3D attempts. I started with Adobe Dimensions 3 (2002). I made more but my HDD was death, so these are the ones I could save. Building, tank and F15 was made for an amateur 2D RTS game. After a few tries with my friend, we decided to make it 3D. He was the programmer and I was the artist. We had a LOT of things to learn so we started to improve ourselves.
So I decided to learn AutoCAD and 3ds Max. I know, 3D modeling is really hard in AutoCAD but I thought it would be useful for my university studies and it could be a good start for more technical 3D modeling (I mean CAD/CAM). Anyway, about 2 months later, I meat with 3ds Max and I fall in love with it :P These are modeled in AutoCAD (2003), rendered with 3ds Max (2004).
Then I studied on Max (still I'm studying on it:) ). But this didn't effect my school life very well :) Anyway, here are some of my other attempts. In those years I didn't have internet connection at home, so I downloaded a lot of tutorials from web at university and brought them home, studied on those. I didn't want to create something that already created. I studied on a tutorial until I learned what I want. So they are incomplate (2003-2004). You can view some of them here:
Normal map tests (2005):
Lastly, thanks to my aunt for my nickname. She is very creative on these kind of things :) (Mert> Mertiri > Tirit > Tirido)
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